Hybrid Exhibit Environments

An interactive Museum Space that informs people about Anthropocene and its influence on the environment. 


To design an interactive exhibition experience for Miller Gallery Space. 


- Museum Measurements

- Moodboard

- ideation & sketching

- Storyboard

- rapid prototyping

- digital Model & render using SketchUp

- physical model prototype


Sophomore fall - 2019

Group or Individual: 


Project Length: 

4 weeks

Design Restrictions: 

- Achievable Technology

- Incorporate Little Bits Interaction

Measuring the Museum Space

We started by taking measurements of the Miller Gallery. As a team, we divided up the tasks so that some people measured the space, some others recorded the measurements. 

1st Moodboard Design

I chose my topic to be the Anthropocene issue that relates to the animal endangerment crisis. I wanted to use some bright colors as my color scheme to convey that if people take action there can be a bright future.



Here I pitched the overall exhibition experience. 

Designing 1st Prototype

After discussed the pros and cons of my storyboard, I chose to change the theme of my exhibition to Anthropocene with focus on plastic waste and their impact. Since my storyboard showed too much installizations which the space the actual gallery has may not be big enough, I cut down much of the designs and started to design my 1st model.

Rough Physical Model

Making sense of the design by creating a quick physical model. Finding places to be improved on and make iterations.

Little Bits
Interaction Project

A Shy Cart

Using Little Bits to accomplish some interactive functionality. Here I decided to use the pressure sensor and wheels to make interaction. As the pressure sensor senses pressure, the cart goes away from you. If you stop putting pressure on the sensor, the cart stops moving.

Designing 2nd Prototype

To make people know that the route of the exhibition is clockwise, after discussed with professors, I started to put walls into the exhibition and redesigned some parts of the exhibition.

Designing Final Model

After another round of critiques, Here is the final design of the space.

Final Moodboard


Digital Model

To make a quick understanding of the actual space, I used SketchUp to quickly constructed the 3D model of the exhibition.

Designing Wall Space

Settled with the layout of the exhibition, I then started to design the content on the wall space.



Final Physical Model

UI/UX & product designer

Four Words to describe me: 




And here is my portfolio ;p
Enjoy my work!

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